Hence the acceleration in the y-direction due to gravity is -379.106 pixels per second squared. You can change the shooting power & angel like in the image explained. Taking the derivative again with respect to time will give us acceleration: The hack draws a line so you can easily aim your target. Now we have an equation for y-velocity as a function of time. ^Notice how in step 4 I replaced x with its function for time: vx*t We can use this in combination with the rate of change of x with respect to time(which is the same thing as x-velocity): Hence, we need to find the rate of change of y with respect to x to find the rate of change of y with respect to time(VELOCITY) to find the rate of change of velocity with respect to time(ACCELERATION = g)įirstly, the rate of change of y with respect to x, using basic calculus: whenever you use the ruler just line it up with your tank and the marks will tell you where the shot will be on the screen when i. mark where the shot lands and move on to 88 degrees for shot angle and repeat. The definition of velocity is the rate of change of displacement(y in this case). go on a flat map, tape the strip of paper in a straight horizontal line across your tank and shoot 100 power starting with an angle of 89. Good Ol Deathmatch: Eliminate all of the enemy tanks to win, this is the default mode of the game with an XP multiplier of 1.3. Calculating gravityThe definition of acceleration is the rate of change of velocity.
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